We offer the latest Professional-Cloud-Architect practice test designed for free and effective online Google Certified Professional - Cloud Architect certification preparation. It's a simulation of the real Professional-Cloud-Architect exam experience, built to help you understand the structure, complexity, and topics you'll face on exam day.
As a cloud architect, you work for a courier company that delivers packages all over the world. You are responsible for preparing a system that will track the location of packages. This solution must be scalable and ensure high consistency. Your data storage solution must also support SQL queries. Which GCP service should you recommend?
You are working with Cloud Shell and need to install a custom utility in a few weeks. Where can the file be stored so that it is in the default execution path and remains persistent across sessions?
Refer to the TerramEarth case study for this question: https://services.google.com/fh/files/blogs/master_case_study_terramearth.pdf
Upon evaluating TerramEarth's business requirements to minimize downtime, it was determined that a substantial amount of time-saving could be achieved by decreasing customers' wait time for parts. Consequently, the decision has been made to concentrate efforts on reducing the aggregate reporting time of three weeks. What changes to the company's processes would you suggest?
As a cloud architect, you need to establish connection between your on-premises network and Google Cloud. Your company will need 5 Gbps of bandwidth in total between the on-premises data center and Google Cloud. The traffic may be split between multiple connections. How many VPN endpoints will you need?
Introductory Info Company Overview -
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration.
Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept -
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements -
Increase to a global footprint
Improve uptime `" downtime is loss of players
Increase efficiency of the cloud resources we use
Reduce latency to all customers
Technical Requirements -
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity
Connect to a transactional database service to manage user profiles and game state
Store game activity in a timeseries database service for future analysis
As the system scales, ensure that data is not lost due to processing backlogs
Run hardened Linux distro
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement -
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers. Question For this question, refer to the Mountkirk Games case study. You need to analyze and define the technical architecture for the compute workloads for your company, Mountkirk Games. Considering the Mountkirk Games business and technical requirements, what should you do?
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